As the Dwarves board the boats, the town musicians play for their send off as well as for their Master who has come to oversee it personally. In the line of musicians beneath the Master’s podium, there are two cameos: one of Alan Lee and one of John Howe, the two concept artists on both trilogies. It was their time to suit up as Lake-town musicians and be part of the world their pencils created.
Continue reading “Stranded in Lake-Town”Welcome! Welcome!
The people of Lake-town have heard the prophecy of Durin’s folk. When they saw the Dwarves move through their streets they could see that the prophecy is on its way to fulfillment. From that, they began to hope that their current state of poverty would be changed once the King Under the Mountain had reached his homeland. And now, standing before the Master of Lake-town, Thorin has promised them a share in the treasure of the Lonely Mountain.
Continue reading “Welcome! Welcome!”Escape and Capture
Under the dark cover of night, the Dwarves take their fate into their own hands once more. They break and enter into the armory of Lake-town. Bard offered them weapons he himself had at home, the only weapons that could be found outside of the armory, fashioned from all different fishing and blacksmith tools.
Continue reading “Escape and Capture”The Prophecy
The sight of the Lonely Mountain in the distance jogs Bard’s dormant memory of the name Thorin. Since it has been decades that the mountain has been unoccupied by Dwarves, and the name of Durin long bereft of importance in these parts, it is no wonder a bargeman could not instantly link the name of the Dwarf in his home with the one of legend. With surprise and fear, and out of breath, Bard rushes into the tapestry shop in the market.
Continue reading “The Prophecy”Growing Evil
With his attempts at welcoming the Dwarves into his home and providing them with their paid necessities failing, Bard can only let the Dwarves be. There is nothing more he can do for them, than the risk he had already taken to provide them with a small amount of freedom in this world of Men.
Continue reading “Growing Evil”The Day the Dragon Came
Bard is not just an ordinary smuggler. Well, to be honest, he is not a smuggler at all, but a man who is willing to risk his own life and freedom for the chance to help the Dwarves cross the Long Lake. Even with spies surrounding his usual routes and his home, he is able to sneak the Dwarves into his home, welcoming them into the privacy of his own dwelling, so as to keep them from being discovered.
Continue reading “The Day the Dragon Came”Guards, Watchmen, and a Toilet
The Dwarves have finally reached Lake-town, a little cold, a little smelly, a little frustrated, but all in all safe. Whatever their escape route now is they need to follow Bard in order to remain as inconspicuous as possible. It would not bode well for Bard to be seen smuggling Dwarves, given his reputation with the Master. Nevertheless, upon risk for his own life, he takes these Dwarves into his custody.
Continue reading “Guards, Watchmen, and a Toilet”Lake-Town
The wide shot of Lake-town reveals a staggering amount of work the digital wizards of Weta Digital have conjured up. It is not only intricately done in houses’ placement, level of deterioration due to water, or the destitute look of it all, it has also an atmosphere that is mysterious as well as unwelcoming.
Continue reading “Lake-Town”The World of Men
The Dwarves have boarded the barge. Bard has taken on the risk of his life and his livelihood to help the Dwarves cross the lake by way of Lake-town. An impenetrable fog lies over the lake making it impossible for the Dwarves or Bard to navigate clearly and safely through it. The fog also gives an atmosphere of mystery, sailing into the unknown as it were. The world of Men and their kingdoms on land differ greatly from the town they are about to enter.
Continue reading “The World of Men”Interrogation
After having helped the Dwarves escape their lands by protecting them from Orcs, Tauriel and Legolas return to their kingdom in order to interrogate the one Orc they left alive for just this purpose. It is important for them to know why this particular Orc pack was following the company. On the surface of it all, it does not make much sense to them.
Continue reading “Interrogation”